step 1
Work out who plays and how much time they have.
A team-building day, students on a trip, visitors at a trade fair, tourists on a trail — every group moves at its own pace.
Count how many people will play, whether they go in teams or on their own, and how much time they have.
For a first game, an hour to an hour and a half and a handful to a dozen or so points work well.
step 2
Pick the area and walk it first.
A park, an old town, a campus, an exhibition hall: the area suggests which puzzles make sense.
Walk the route before the game. Check where it is safe, where it gets crowded and where there is cell signal.
In Markerra, completing a point needs a connection, so skip spots with no signal.
You choose the area: on private property or inside a venue, ask the owner or manager for permission.
step 3
Decide what the game is about.
A game pulls people in when it has a thread: a mystery to solve, the story of a place, or a code word built from letters collected along the way.
One line of story at the start and one at the end is enough. The puzzles tell the rest.
step 4
Write the puzzles and choose how a player completes a point.
Mix the kinds of puzzles: something to spot, a cipher, counting, a quick team huddle.
For each point, pick one of four ways to complete it — we describe them below.
You can combine all four in one game.
step 5
Place the points on the map.
Leave a few minutes’ walk between points so players don’t crowd around the same spot.
Decide whether the points go in order or in any order.
In Markerra Studio you click a spot on the map and type in the puzzle — no coordinates to copy.
The panel works out the game zone, where points can be completed, by itself. A published game can have up to 25 points.
step 6
Test the game before you invite players.
A test run catches a typo in a code word, a QR code in a spot that is hard to reach, or a point behind a locked gate.
Before publishing, go through the game in Studio — until then you can change points and puzzles as much as you like.
After publishing, play the game on your own phone, just as your players will.
Publishing is free until 10 January 2027. A game takes up to 250 players over the whole period,
and one account can have up to 3 published games at a time. After that date the game stops accepting players.
step 7
Give players the code and set off.
Every published game has its own six-character code. Put it on a poster or in an invitation, or just say it out loud.
Players download the free Markerra app, sign in and enter the code. The app filters out repeats and wrong codes,
and at the end everyone sees a completion confirmation. Where you meet after the game is up to you.