schools / universities / group trips

A field game for schools, universities and group trips.

A school, university or educational institution lays out points and tasks in the Markerra Studio panel — no IT department, nothing to install on site. Participants join with a six-character code in the free app, and each group's progress is saved separately.

Only adults may take part in a game. The Markerra app is played from the age of 18, on your own account — there is no variant for participants under 18 and no legal-guardian consent path. A game for a school class is therefore not possible here: the organizer may be a school, but the participants are adults — staff, students, trainees.

A group of adults playing a field game with the Markerra app

tasks in the field

Points with tasks where the session actually happens.

A game point is a place with a task: a monument, an exhibit, a memorial plaque, a tree in the park. Four point types are available: a QR code printed straight from the panel, a code word to type in (say, a year from a plaque), reaching a location confirmed by GPS, and an NFC tag for advanced setups. Types mix freely in one game.

Preparing and checking the configuration in Studio is free. Playing your own game in the app requires paid publication. Participation is always free for players.

how the trip runs

A code on the board, phones out, a shared finale.

The game code can go on the whiteboard or in a message to participants. They play solo or in teams sharing one phone — each game's progress is saved separately, so groups never get in each other's way. The app enforces duplicates, wrong codes, and the game zone with real-world GPS tolerance.

After reaching the game goal, every group sees standard completion and a code. You communicate any instructions on where to report afterwards separately.

organizer responsibility

The organizer runs the trip; the technology just helps.

The game organizer chooses the terrain and stays responsible for the group's safety, for the task content, and for making sure the join code reaches adults only — just as they are responsible for who comes on any trip. Players sign in with a Google account (or Apple on iPhone), and the in-app participation rules require players to be 18 or older, on their own account.

Markerra supplies the technology: the panel, the player app, point validation, and saved progress. After publishing the game, walk it yourself on a phone before inviting participants.

sample scenarios

Four ready-made ideas to start with.

01

Old-town field trip

Code words from memorial plaques and dates on facades — the group reads the city, not the screen.

02

A game around the campus

QR codes in classrooms and corridors — open days for adult applicants, staff away days, or training.

03

Study trip

GPS points along a trail — the group completes stages by reaching each spot.

04

A museum with tasks

QR codes at the exhibits and a shared finale at the end of the visit.